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| SEGA System 32 基板游戏 | 
| | | | 基板机能列表 | 主CPU (Main CPU) | NEC V60 @16MHz (32 bits RISC CPU) | 声音CPU (Sound CPU) | Z80 @ 8MHz | 声音芯片 (Sound chip) | 2 x YM3438 + Ricoh RF5c68 8 Channel Custom PCM chip (remarked as Sega custom 315-*) | 分辨率 (Video resoution) | 320 x 224 | 色 彩 (Max Colours) | 16384 色 (8bpp - 16 colours per sprite) Goes through a 16->512 indirection table, then selects which 512 color bank to take from 4096. This is used to do colour rotations (the red-yellow rotation of the lava sprites from Galaxy force for instance) without changing the color palette, also allows it to have sprites that rotate colors and sprites that don't on the same screen, and to get different levels of luminosity as well | 结构精灵 (Sprite Structure) | Sprites follow each other in memory except when you stumble on a "go to <another sprite>" | 主板成分 (Board composition) | Main board + Rom board (Main board - Main board 2 - Rom Board) | 主板特征 (Board Features) | 4 BG planes and technically infinite sprites of arbitrary size, BG planes can all be scaled and linescrolled, alpha blending, global RGB brightness control |
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