SEGA System 32 基板游戏

 
基板机能列表
CPU
Main CPU
NEC V60 @16MHz (32 bits RISC CPU)
声音CPU
Sound CPU
Z80 @ 8MHz
声音芯片
Sound chip
2 x YM3438 + Ricoh RF5c68 8 Channel Custom PCM chip (remarked as Sega custom 315-*)
分辨率
Video resoution
320 x 224
色  彩
Max Colours
16384 色 (8bpp - 16 colours per sprite)
Goes through a 16->512 indirection table, then selects which 512 color bank to take from 4096. This is used to do colour rotations (the red-yellow rotation of the lava sprites from Galaxy force for instance) without changing the color palette, also allows it to have sprites that rotate colors and sprites that don't on the same screen, and to get different levels of luminosity as well
结构精灵
Sprite Structure
Sprites follow each other in memory except when you stumble on a "go to <another sprite>"
主板成分
Board composition
Main board + Rom boardMain board - Main board 2 - Rom Board
主板特征
Board Features
4 BG planes and technically infinite sprites of arbitrary size, BG planes can all be scaled and linescrolled, alpha blending, global RGB brightness control